![]() ![]() In addition, we added a variety of other features, such as the ability to dynamically draw baked shadows (dynamic shadows) and the elimination of culling in monster animations when they are depicted in the distance. In particular, “Image Quality,” an optional feature that allows you to change the quality of the rendering resolution, can greatly change the overall picture creation. In addition, since PC titles can increase the amount of graphics memory available depending on the specs of the equipment, we have added features in the graphics options that can be used to enhance the visuals. For this reason, the “high resolution textures” that can be set in the graphics options of the Steam version use the textures that were created at that time. Sunano: In the process of developing the graphics for the Nintendo Switch version, we also created the high-resolution textures first, and then decided how to handle them while taking into account the actual performance of the game. We did consider ray tracing support in the early stages of development, but it turned out to be a very time-consuming process, so we weighed this against our desire to deliver the Steam version to users as quickly as possible, and decided not to support it.” Since the PC versions support 4k resolution and improved textures, did you have to remake them for the PC port? ![]() ![]() The development of ray tracing support is also in progress. In other words, after the development of the Nintendo Switch version was completed to a certain extent, we formed a separate development team for the Steam version and started development, which is why the release dates for the Nintendo Switch and PC (Steam) versions of Monster Hunter Rise are different. After the Nintendo Switch version was announced, we received many requests from PC gamers in various regions to release the game, and as a result, we decided to create a PC (Steam) version. Sunano: “Monster Hunter Rise” is a title that started with the idea of “creating a new Monster Hunter on a portable game console”, and we initially planned to release it only on the Nintendo Switch version. Will Monster Hunter Rise on PC support Ray Tracing? “We did consider ray tracing support in the early stages of development, but it turned out to be a very time-consuming process, so we weighed this against our desire to deliver the Steam version to users as quickly as possible, and decided not to support it”, Sunano says. Similarly, he also clarified that none of the amiibo-locked DLC would be coming to the game’s PC port, nor would it use ray-tracing, which fellow RE Enging game Resident Evil Village supported. Follow us on Twitter Follow and Tweet us Tweet to this reason, while we have done the necessary additional development for the Steam version of the game, we do not plan to make any changes to the system, implement any new features, or distribute any quests that are exclusive to the PC version that would significantly change the gameplay or experience of Rise itself”, he continues. ![]()
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